Si, when you get the chance, you think you can pull the info on these two things? It'd be nice to have all the exact stats for both these pages. No rush. No hurry. Just wondering if it's something you can do some time.
SiBurning, what can I call you for a nickname? Si? Burning? SB? You just let me know.
Does the db show anything about Rewards for the Happiness Levels? I just upped to be able to Build 40 Houses, and there was a Reward of 1 Axe and either some Cheer or XP. The Gold or Axe(s) is all I ever pay attention to. If so, I'll add another column to the table on the Happiness Levels page and maybe, when you have free time, you can fill in the Rewards as well. Edit: And if we (I) start getting on your nerves about the db info, just let me know that as well. The last thing I want to do is frustrate you to the point where you just quit doing it. And not just for the selfish reason that then we lose access to the info, but more for your sake. I know alll too well what it's like to get frustrated at something and give it up, even though it was something I enjoyed doing.
I was just gonna add a column for rewards and just add the ones that you get Axes. But, yeah, I like that much better. I suppose we can remove the Gold column since no Gold is ever given. Or, do you think the Coins and Cheer are too much, also? I suppose people will come to expect all the available information, since we'll have so much on the buildings (Houses, Buildings, Structures) and Quests. Is that pretty much how you feel about it?
We'll leave it, but since Axes are so hard to come by in the game, I think they're necessary. IMHO, of course. If someone's at 36 Houses and they're short on Axes, they can figure out they'll get at least one if they make it to 40 Houses. That's my thinking. Edit: And since Gold can be used to recharge the Axe Generator, Gold is important for people to know about, as well.There just isn't any Gold this time.
Woot! So glad you've pulled that data! I've been dreading going through my screenshots for it. So, yay!
Comments: 1. In the tables, maybe use "-" in place of "0". Makes the other numbers more noticeable, specifically with the Axes and Happiness info. 2. For Happiness, I believe Trees also contribute Happy Points. 3. Use of Decor items in Spooky contribute to the overall HP, without cluttering up the space in your Village. 4. Any idea if the Buildings in Spooky or Sandy adds HP? Might be worth noting if so. 5. I believe some Quest Series also add HP. 6. Maybe have a list somewhere of all the non-Decor things that do add HP, and the amounts? 7. How high Level-wise did the data pull go? It looks like the Levels after 100 may not be exact. If so, we may want to make a note of it.
Also, if there's concerns about the info getting changed, I think there's a way to lock pages. Since this information is direct from the game, there shouldn't be much need for anyone to edit the page at this point.
The other things are worth a mention, but I don't think we need bother with any details. There's plenty of other low hanging fruit to tackle before spending time on minutae that few people will actually use, and those that want it can search the relevant pages.